Legend:
(pp.X) Page X of the GURPS Basic Set.
(Z pp.X) Page X of GURPS Zombies.
[X] Costs X points instead of the book amount
[-] Not recommended for first session characters in this campaign, but not disallowed.
[+] Highly recommended for a first character focused on survival.
[r X] Limited to less than or equal to X ranks for starting characters.
[v 25] Limited to 25-point variant only.
[u (X)] Requires Unusual Background (X), and that background cost is in addition to the cost of the
trait which required it in the first place.
[--u (X)] Characters with Unusual Background (X) can't take this trait.
Note that the following lists include higher and lower-point variants, unless stated otherwise.
Note that the following lists include trait variants in GURPS Zombies.
Note that most trait enhancements and modifiers are allowed -- but ask the GM first.
Allowed Advantages:
- Absolute Direction (pp.34)
- Absolute Timing (pp.35)
- Acute Senses (pp.35)
- Affliction (pp.35) [u (Touched or Psi)]
- Allies (pp.36) (Z pp. 27)
- Alternate Identity (pp.39) [-]
- Ambidexterity (pp.39)
- Animal Empathy (pp.40)
- Animal Friend (pp.40)
- Artificer (pp.40)
- Binding (pp.40) [u (Touched or Psi)]
- Blessed (pp.40) [u (Touched)]
- Business Acumen (pp.41)
- Channeling (pp.41) [u (Touched, Mage, or Psi)]
- Charisma (pp.41)
- Claim to Hospitality (pp.41)
- Clairsentience (pp.42) [u (Touched or Psi)]
- Clerical Investment (pp.43)
- Combat Reflexes (pp.43)
- Common Sense (pp.43)
- Contact Group (pp.44)
- Contacts (pp.44)
- Cultural Adaptability (pp.46)
- Damage Resistance (Force Field) (pp.46) [u (Psi)]
- Danger Sense (pp.47)
- Daredevil (pp.47)
- Destiny (pp.48) [u (Touched)]
- Detect (pp.48) [u (Psi)]
- Eidetic Memory (pp.51)
- Empathy (pp.51)
- Enhanced Move (Air or Water) (pp.52) [u (Psi)]
- Extra Attack (pp.53) [+] [r 1]
- Favor (pp.55)
- Fearlessness (pp.55)
- Fit (pp.55)
- Flexibility (pp.56)
- Flight (pp.56) [u (Psi)]
- Gadgeteer (pp. 56) (Z pp. 29) [v 25]
- Gifted Artist (pp.57)
- Gizmos (pp.57)
- Green Thumb (pp.58)
- Hard to Kill (pp.58) [r 2]
- Hard to Subdue (pp.59) [r 2]
- Healer (pp.59)
- Healing (pp.59) [u (Touched or Psi)]
- High Manual Dexterity (pp.59)
- High Pain Threshold (pp.59)
- Higher Purpose (pp.59) [u (Touched)]
- Illuminated (pp.60) [u (Touched)]
- Indomitable (pp.60)
- Innate Attack (pp.61) [u (Touched or Psi)]
- Intuition (pp.63)
- Invisibility (pp.63) [u (Touched or Psi)]
- Jumper (pp.64) [u (Psi or Touched)]
- Language Talent (pp.65)
- Legal Enforcement Powers (pp.65) [-]
- Legal Immunity (pp.65) [-]
- Less Sleep (pp.65)
- Lightning Calculator (pp.66)
- Longevity (pp.66)
- Luck (pp.66)
- Magery 0 (pp.66) [u (Mage or Touched)]
- Magery 1+ (pp.66) [u (Mage)]
- Magic Resistance (pp.67) [u (Touched or Psi)] [--u (Mage)]
- Mana Damper (pp.67) [u (Touched or Psi)] [--u (Mage)]
- Mana Enhancer (pp.68) [u (Touched, Psi, or Mage)]
- Mathematical Ability (pp.68)
- Medium (pp.68) [u (Touched, Mage, or Psi)]
- Metabolism Control (pp.68) [u (Psi)]
- Mind Control (pp.68) [u (Touched, Mage or Psi)]
- Mind Probe (pp.69) [u (Touched, Mage or Psi)]
- Mind Reading (pp.69) [u (Touched, Mage or Psi)]
- Mind Shield (pp.70) [u (Touched, Mage or Psi)]
- Mindlink (pp.70) [u (Touched, Mage or Psi)]
- Musical Ability (pp.71)
- Neutralize (pp.71) [-] [u (Psi)]
- Night Vision (pp.71)
- Obscure (pp.72) [u (Psi)]
- Oracle (pp.72) [u (Touched, Mage or Psi)]
- Outdoorsman (pp.72)
- Patrons (pp.72)
- Penetrating Vision (pp.74) [u (Psi)]
- Perfect Balance (pp.74)
- Peripheral Vision (pp.74)
- Plant Empathy (pp.75)
- Possession (pp.75) [u (Touched, Mage, or Psi)] [-]
- Precognition (pp.77) [u (Touched, Mage or Psi)]
- Psi Static (pp.78) [u (Touched or Psi)]
- Psychometry (pp.78) [u (Touched, Mage, or Psi)]
- Racial Memory (pp.78) [u (Touched or Psi)]
- Rapid Healing (pp.79)
- Reawakened (pp.80) [u (Touched)]
- Reduced Consumption (pp.80) [r 2]
- Regeneration (pp.80) [u (Touched or Psi)] [+]
- Regrowth (pp.80) [u (Touched or Psi)] [+]
- Resistant (pp.80) (Z pp.30) [u (Touched, Mage, or Psi)]
- Scanning Sense (Para Radar) (pp.81) [u (Psi)]
- Serendipity (pp.83) [r 1]
- See Invisible (pp.83) [u (Touched or Psi)]
- Shapeshifting (pp.83) [u (Touched)]
- Signature Gear (pp.85)
- Single-Minded (pp.85)
- Smooth Operator (pp.85)
- Snatcher (pp.86) [u (Psi)]
- Social Chameleon (pp.86)
- Social Regard (pp.86)
- Speak with Animals (pp.87) [u (Touched, Mage, or Psi)]
- Special Rapport (pp.88) [u (Touched, Mage, or Psi)]
- Spirit Empathy (pp.88) [u (Touched or Mage)]
- Super Jump (pp.89) [u (Touched or Psi)]
- Super Luck (pp.89)
- Supernatural Durability (pp.89) [u (Touched or Psi)]
- Telecommunication (Telesend) (pp.91) [u (Touched or Psi)]
- Telekinesis (pp.92) [u (Touched or Psi)]
- Temperature Control (pp.92) [u (Touched or Psi)]
- Temperature Tolerance (pp.93)
- Temporal Inertia (pp.93) [-] [u (Touched, Mage, Outlander, or Psi)]
- Tenure (pp.93) [-]
- Terror (pp.93) [u (Touched or Psi)] [-]
- True Faith (pp.94) (Z pp.31) [50] [+] [u (Touched, Mage, or Psi)]
- Unfazeable (pp.95) [30] [+]
- Unusual Background (Mage) (pp.96) [20]
- Unusual Background (Outlander) (pp.96) [20]
- Unusual Background (Psi) (pp.96) [20]
- Unusual Background (Touched) (pp.96) [10]
- Versatile (pp.96)
- Vibration Sense (pp.96) [u (Touched or Psi)]
- Visualization (pp.96) [u (Touched, Mage, or Psi)]
- Voice (pp.97)
- Walk on Air (pp.97) [u (Touched or Psi)]
- Walk on Liquid (pp.97) [u (Touched or Psi)]
- Warp (pp.97) [u (Touched or Psi)]
- Weapon Master (pp.99)
- Wild Talent (pp.99) [u (Touched)]
- Zeroed (pp.100) [-]