Legend:
(pp.X) Page X of the GURPS Basic Set.
(Z pp.X) Page X of GURPS Zombies.
[X] Costs X points instead of the book amount
[-] Not recommended for first session characters in this campaign, but not disallowed.
[+] Highly recommended for a first character focused on survival.
[r X] Limited to less than or equal to X ranks for starting characters.
[v 25] Limited to 25-point variant only.
[u (X)] Requires Unusual Background (X), and that background cost is in addition to the cost of the
trait which required it in the first place.
[--u (X)] Characters with Unusual Background (X) can't take this trait.
Note that the following lists include higher and lower-point variants, unless stated otherwise.
Note that the following lists include trait variants in GURPS Zombies.
Note that most trait enhancements and modifiers are allowed -- but ask the GM first.
Allowed Skills: Unless a character has
Unusual Background (Outlander), it should be assumed that
they are buying the
TL3 version of a skill.
- Accounting (pp.174)
- Acrobatics (pp.174)
- Acting (pp.174)
- Administration (pp.174)
- Alchemy (pp.174) [u (Mage)]
- Animal Handling (pp.175)
- Anthropology (pp.175) [u (Outlander)]
- Archaeology (pp.176)
- Architecture (pp.176)
- Area Knowledge (pp.176)
- Armoury (pp.178)
- Artillery (pp.178)
- Artist (pp.179)
- Astronomy (pp.179)
- Autohypnosis (pp.179)
- Beam Weapons (pp.179) [u (Outlander)]
- Bicycling (pp.179) [u (Outlander)]
- Bioengineering (pp.179) [u (Outlander)]
- Biology (pp.180)
- Blind Fighting (pp.180)
- Blowpipe (pp.180)
- Boating (pp.180)
- Body Language (pp.181)
- Body Sense (pp.181)
- Bolas (pp.181)
- Bow (pp.182)
- Boxing (pp.182)
- Brainwashing (pp.182)
- Brawling (pp.182)
- Breath Control (pp.182)
- Camouflage (pp.183)
- Carousing (pp.183)
- Carpentry (pp.183)
- Cartography (pp.183)
- Chemistry (pp.183) [u (Outlander)]
- Climbing (pp.183)
- Cloak (pp.184)
- Combat Art or Sport (pp.184)
- Computer Hacking (pp.184) [u (Outlander)]
- Computer Operation (pp.184) [u (Outlander)]
- Computer Programming (pp.184) [u (Outlander)]
- Connoisseur (pp.185)
- Cooking (pp.185)
- Counterfeiting (pp.185)
- Crewman (Seamanship) (pp.185)
- Crewman (All Others) (pp.185) [u (Outlander)]
- Criminology (pp.186)
- Crossbow (pp.186)
- Cryptography (pp.186)
- Current Affairs (pp.186)
- Dancing (pp.187)
- Detect Lies (pp.187)
- Diagnosis (pp.187)
- Diplomacy (pp.187)
- Disguise (pp.187)
- Dreaming (pp.188)
- Driving (pp.188) [u (Outlander)]
- Dropping (pp.189)
- Economics (pp.189)
- Electrician (pp.189) [u (Outlander)]
- Electronics Operation (pp.189) [u (Outlander)]
- Electronics Repair (pp.190) [u (Outlander)]
- Engineer (pp.190)
- Enthrallment (pp.191) [u (Touched, Mage, or Psi)]
- Environment Suit (pp.192) [u (Outlander)]
- Erotic Art (pp.192)
- Escape (pp.192)
- Esoteric Medicine (pp.192) [u (Mage)]
- Exorcism (pp.193) [u (Touched, Mage, or Psi)]
- Expert Skill (Computer Security) (pp.193) [u (Outlander)]
- Expert Skill (Conspiracy Theory) (pp.193)
- Expert Skill (Epidemiology) (pp.194)
- Expert Skill (Hydrology) (pp.194)
- Expert Skill (Military Science) (pp.194)
- Expert Skill (Natural Philosophy) (pp.194)
- Expert Skill (Political Science) (pp.194)
- Expert Skill (Psionics) (pp.194) [u (Psi or Outlander)]
- Expert Skill (Thanatology) (pp.194)
- Expert Skill (Xenology) (pp.194) [u (Outlander)]
- Explosives (Demolition) (pp.194)
- Explosives (EOD) (pp.194)
- Explosives (Fireworks) (pp.194)
- Explosives (Nuclear EOD) (pp.194) [u (Outlander)]
- Explosives (Underwater Demolition) (pp.194)
- Falconry (pp.194)
- Farming (pp.194)
- Fast-Draw (pp.194)
- Fast-Talk (pp.195)
- Filch (pp.195)
- Finance (pp.195)
- Fire Eating (pp.195)
- First Aid (pp.195)
- Fishing (pp.195)
- Flight (pp.195) [u (Psi)]
- Forced Entry (pp.196)
- Forensics (pp.196) [u (Outlander)]
- Forgery (pp.196)
- Fortune-Telling (pp.196)
- Forward Observer (pp.196) [u (Outlander)]
- Free Fall (pp.197)
- Freight Handling (pp.197)
- Gambling (pp.197)
- Games (pp.197)
- Gardening (pp.197)
- Garrote (pp.197)
- Geography (pp.198)
- Geology (Earthlike) (pp.198)
- Gesture (pp.198)
- Group Performance (pp.198)
- Gunner (pp.198)
- Guns (pp.198)
- Hazardous Materials (pp.199)
- Heraldry (pp.199)
- Herb Lore (pp.199) [u (Mage)]
- Hidden Lore (pp.199)
- Hiking (pp.200)
- History (pp.200)
- Hobby Skill (pp.200)
- Holdout (pp.200)
- Housekeeping (pp.200)
- Hypnotism (pp.201)
- Innate Attack (pp.201) [u (Touched, Mage, Sci, or Outlander)]
- Intelligence Analysis (pp.201)
- Interrogation (pp.202)
- Intimidation (pp.202)
- Jeweler (pp.203)
- Judo (pp.203)
- Jumping (pp.203)
- Karate (pp.203)
- Knot-Tying (pp.203)
- Lasso (pp.204)
- Law (pp.204)
- Leadership (pp.204)
- Leatherworking (pp.205)
- Lifting (pp.205)
- Linguistics (pp.205)
- Lip Reading (pp.205)
- Liquid Projector (pp.205)
- Literature (pp.205)
- Lockpicking (pp.206)
- Machinist (pp.206)
- Makeup (pp.206)
- Market Analysis (pp.207)
- Masonry (pp.207)
- Mathematics (pp.207)
- Mechanic (pp.207)
- Meditation (pp.207)
- Melee Weapon (pp.208)
- Merchant (pp.209)
- Metallurgy (pp.209)
- Meteorology (Weather Sense) (pp.209)
- Mimicry (pp.210)
- Mind Block (pp.210)
- Mount (pp.210)
- Musical Composition (pp.210)
- Musical Influence (pp.210)
- Musical Instrument (pp.211)
- Naturalist (pp.211)
- Navigation (Land) (pp.211)
- Navigation (Sea) (pp.211)
- Navigation (Air) (pp.211) [u (Outlander)]
- Navigation (Space) (pp.211) [u (Outlander)]
- Navigation (Hyperspace) (pp.211) [u (Outlander)]
- Net (pp.211)
- Observation (pp.211)
- Occultism (pp.212)
- Packing (pp.212)
- Paleontology (pp.212) [u (Outlander)]
- Panhandling (pp.212)
- Parachuting (pp.212) [u (Outlander)]
- Parry Missile Weapons (pp.212)
- Performance (pp.212)
- Pharmacy (pp.213)
- Philosophy (pp.213)
- Photography (pp.213) [u (Outlander)]
- Physician (pp.213) [u (Outlander)]
- Physics (pp.213)
- Physiology (pp.213)
- Pickpocket (pp.213)
- Piloting (pp.214) [u (Outlander)]
- Poetry (pp.214)
- Poisons (pp.214)
- Politics (pp.215)
- Power Blow (pp.215)
- Professional Skill (pp.215)
- Propaganda (pp.216)
- Prospecting (pp.216)
- Psychology (pp.216)
- Public Speaking (pp.216)
- Religious Ritual (pp.217)
- Research (pp.217)
- Riding (pp.217)
- Ritual Magic (pp.218)
- Running (pp.218)
- Savoir-Faire (pp.218)
- Scrounging (pp.218)
- Scuba (pp.219) [u (Outlander)]
- Search (pp.219)
- Sewing (pp.219)
- Sex Appeal (pp.219)
- Shadowing (pp.219)
- Shield (pp.220)
- Shiphandling (Ship) (pp.220)
- Shiphandling (Others) (pp.220) [u (Outlander)]
- Singing (pp.220)
- Skating (pp.220) [u (Outlander)]
- Skiing (pp.221)
- Sleight of Hand (pp.221)
- Sling (pp.221)
- Smith (pp.221)
- Smuggling (pp.221)
- Sociology (pp.221)
- Soldier (pp.221)
- Spear Thrower (pp.222)
- Speed-Reading (pp.222)
- Sports (pp.222)
- Stage Combat (pp.222)
- Stealth (pp.222)
- Strategy (pp.222)
- Streetwise (pp.223)
- Submarine (pp.223) [u (Outlander)]
- Sumo Wrestling (pp.223)
- Surgery (pp.223)
- Survival (pp.223)
- Swimming (pp.224)
- Symbol Drawing (pp.224) [u (Mage)]
- Tactics (pp.224)
- Teaching (pp.224)
- Teamster (pp.225)
- Thaumatology (pp.225) [u (Mage)]
- Theology (pp.226)
- Throwing (pp.226)
- Thrown Weapon (pp.226)
- Tracking (pp.226)
- Traps (pp.226)
- Typing (pp.228) [u (Outlander)]
- Urban Survival (pp.228)
- Ventriloquism (pp.228)
- Veterinary (pp.228)
- Weird Science (pp.228) [u (Outlander)]
- Wrestling (pp.228)
- Writing (pp.228)
- Zen Archery (pp.228)