Street Thug

Overview: A low-level participant in street-level urban crime. Usually working for, but not holding Rank in, a criminal organization of some sort. Usually found extorting people, robbing people, mugging people, murdering people, acting as protection for more "white collar" criminals, and just generally giving the Town Guard a reason to exist. Although usually concentrated in specific parts of a city, they can be found in almost every major city throughout most Tech Levels.

(Note that skill values include bonuses and penalties from traits. Defenses include bonuses from armor. Relative skill level for Spell Skills includes Magery. As these are quick examples, individual instances of an NPC will have slightly different stats. "Quick" NPCs which become important characters will gain additional skills (and other things) when made full NPCs. These quick example NPCs only contain statistics for what is likely to be relevant while they are in play. Their point values thus mostly serve as an indicator of direct combat potential. More important NPCs may have a lot of points in non-combat skills which specifically reflect their potential to influence the plot when their agenda is in conflict with the players, which isn't reflected as much in the Bestiary.)

Attributes: ST 10 [0]; DX 11 [20]; IQ 10 [0]; HT 11 [10]

Secondary Characteristics: Damage 1d-2/1d; BL 20; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 11 [5]; Basic Speed 5.5 [0]; Basic Move 5 [0]

Advantages:

Disadvantages: Code of Honor (Pirate's) [-5]

Skills: Knife (E) DX+1 [2]-12; Intimidation (A) IQ+2 [8]-12; Urban Survival (A) IQ [2]-10; Streetwise (A) IQ+2 [8]-12; Cloak (A) DX+1 [4]-12

Spell Skills:

Hand Weapons: Dagger (Reach C; Damage thr-1 imp; Concealed)

Ranged Weapons:

Armor: Cloth Armor (DR 1); Heavy Cloak (DB 2; DR 1; HP 5)

Defenses: DR 1; Dodge 10; Block 11; Parry (Dagger) 10

Other Possessions: A small amount of coin on their person, and maybe a few other random items.

Rough Point Value: [54]