Overview: A small, quiet lady in her 30s. She is a member of the Huxoof Death Cult, residing in the City of Jeg. She rents a room at a local inn, in a working-class part of town. She works at the same inn as a hostess, housekeeper, and occasional cook. Nobody is aware of her double-life as a death cultist, and she is in the city alone pursuing some goal in accordance with her cause. She is from a nearby hamlet but has lived in Jeg for many years, and is well-liked by her co-workers/co-residents at the inn. She generally minds her own business, and few note her comings or goings. She has been living and working there for many years. She is a genuine Medium, capable of communing with the dead, although she does so without any advanced understanding of the cosmology or metaphysics involved. She often uses this power to justify her own beliefs as a death cultist. Whether she is hearing what she wants to hear from the dead or is being led by something from beyond is unknown (only other cultists, if anyone, would even know what she is up to).
She is a capable but under-trained Mage. Although not one to engage in direct combat, she is capable of handling herself. She can use Movement Magic, Warding Magic, and Body Magic to fend off most thugs, town guards, or dangerous animals. She dabbles in Necromancy, and is fond of using Death Vision during interrogations. Most of her skills are related to her more mundane life as a working class member of the Jeg urban economy. While she makes her living at an inn, she moonlights as a spy, guide, information- broker, and thief from time to time. Nobody is aware of her magic, and she keeps her grimoire locked in a hidden safe within her room (often magically locked). If forced to use magic outside of the privacy of her locked room, she prefers spells that can be cast discreetly. Victims of her spells may not realize they are being targeted by magic at all. Despite her potential, she is still a novice and her spells are not entirely reliable. Although she has practiced drawing her dagger quickly, she has rarely had occasion to use it, and prefers to avoid combat.
(Note that skill values include bonuses and penalties from traits. Defenses include bonuses from armor. Relative skill level for Spell Skills includes Magery.)
Attributes: ST 8 [-20]; DX 10 [0]; IQ 12 [40]; HT 11 [10]
Secondary Characteristics: Damage 1d-3/1d-2; BL 20; HP 10 [4]; Will 13 [5]; Per 12 [0]; FP 14 [9]; Basic Speed 5.25; Basic Move 5
Advantages: Unusual Background (Mage) [20]; Magery 1 [15]; Zeroed [10]; Night Vision 1 [1]; Medium [10]; Combat Reflexes [15]; Reputation (+1 w/ co-workers) [5]
Disadvantages: Wealth (Struggling) [-10]; Weirdness Magnet [-15]; Secret (Death Cultist) [-30]; Fanaticism (Death Cultist) [-15]; Duty (Death Cultist; Hazardous; Involuntary) [-25]; Destiny (Death Cultist; Great Disadvantage) [-15]; Callous [-5]
Skills: Hidden Lore (Magic) (A) IQ [2]-12; Occultism (A) IQ+1 [4]-13; Area Knowledge (Jeg) (E) IQ+2 [4]-14; Area Knowledge (Nool) (E) IQ-1 [0]-11; Literature (H) IQ-1 [2]-11; Poetry (A) IQ-2 [0]-10; Research/TL3 (A) IQ [2]-12; Thaumatology (VH) IQ-1 [4]-11; Writing (A) IQ [2]-12; Professional Skill (Inkeeping) (A) IQ+1 [4]-13; Disguise/TL3 (A) IQ [2]-12; Filch (A) DX+2 [8]-12; Holdout (A) IQ+2 [8]-14; Stealth (A) DX+1 [4]-11; Navigation (Ground)/TL3 (A) IQ [2]-12; Observation (A) PER+1 [4]-13; Shadowing (A) IQ-1 [1]-11; Escape (H) DX [4]-10; Urban Survival (A) IQ-2 [0]-10; Fast-Draw (Dagger) (E) DX+3 [8]-14;
Spell Skills: Magelock (H) IQ-1 [2]-12; Shield (H) IQ-1 [2]-12; Armor (H) IQ-1 [2]-12; Haste (H) IQ-2 [1]-11; Apportation (H) IQ-2 [1]-11; Deflect Missile (H) IQ [4]-13; Death Vision (H) IQ-3 [0]-10; Itch (H) IQ-1 [2]-12; Spasm (H) IQ-1 [2]-12
Hand Weapons: Dagger (C; thr-1 imp; Concealed)
Ranged Weapons:
Armor: Cloth Armor (DR 1)
Defenses: DR 1 (Cloth Armor); Dodge 8; Parry 6 (Dagger)
Other Possessions: Inn Room (Jeg); Wardrobe and household posessions (Room); Heavy Cloak (Room); Personal Safe (Room; Hidden; Locked); Spell Grimoire (Safe); $100 in coins (Safe); $10 coins (Self)
Points Summary: Attributes/Secondary Characteristics [48]; Advantages/Perks/TL/Languages/Cultural Familiarity [76]; Disadvantages/Quirks [-120]; Skills/Techniques [90]; Other [0];